AI Insights · Timothy · April 2023
Top 5 Cartoon Fantasy Games on iOS in Australia Q1 2023
Discover the performance trends of the top 5 cartoon fantasy games on iOS in Australia during the first quarter of 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top 5 cartoon fantasy games on iOS in Australia showcased dynamic trends in downloads, revenue, and active users. Here’s a detailed look at how each game performed over the quarter.
Candy Crush Saga from King experienced a fluctuating revenue stream, peaking at approximately $355K in the last week of December. Weekly downloads showed an upward trend mid-quarter, reaching around 10.3K in the week of January 16. The game maintained a stable active user base, starting at 124K and increasing to around 141K by the end of March.
Dumb Ways to Die by Metro Trains Melbourne Pty Ltd saw a significant rise in weekly revenue, particularly in February, peaking at $251. Weekly downloads also spiked in late January, hitting around 14.2K, but gradually declined to approximately 3.9K by the end of March. Active users followed a similar trend, starting at 3.9K and reaching a peak of 23.4K in early February before stabilizing around 7.7K in March.
Pokémon GO from Niantic, Inc. demonstrated strong revenue performance, with a notable peak of $312K in the week of February 20. Weekly downloads, however, showed a declining trend, starting at 10.1K and dropping to around 4.1K by the end of March. The game maintained a robust active user base, peaking at 256K in early January and stabilizing around 227K by the end of the quarter.
Nintendo Co., Ltd.'s Mario Kart Tour had a relatively stable revenue stream, with a high of $8.3K in the week of January 9. Weekly downloads saw a significant drop-off, starting at 8.1K and falling to approximately 2.9K by the end of March. Active users followed a similar declining trend, starting at 34.6K and decreasing to around 24.8K by the end of the quarter.
Angry Birds 2 from Rovio Entertainment Oyj maintained a steady revenue stream, peaking at around $21.4K in late December. Weekly downloads fluctuated, with a notable peak of approximately 8.6K in mid-March. Active users showed a mixed trend, starting at 64.2K, peaking at 81.6K in mid-March, and then declining to around 57K by the end of the quarter.
These insights, based on data from Sensor Tower, highlight the performance dynamics of these popular games in Australia. For more detailed analytics and trends, visit Sensor Tower.